Nathan Anderson, 3D Modeler
3D Modeling Skills
Computer applications using both Macintosh and PC platforms:
Maya, 3D Studio Max, Lightwave, Z-Brush
Primarily a polygon modeler with some experience using Sub-d
Knowledge of UV layout, Texturing, Displacement mapping, and Normal Mapping
New Media Skills
Computer applications using both Macintosh and PC platforms:
Adobe Photoshop, Adobe Illustrator, Adobe After Effects, Painter
Illustration Techniques
Sketching, Storyboarding, Graphic Design, Typography, Layout
Other Skills
Knowledge of Writing, Story and Character Development
Education
2003 – 2006
Academy of Arts College, San Francisco, CA
MFA in 3D Modeling
1997 – May 2001
Academy of Arts College, San Francisco, CA
BFA in New Media
Employment
2003 – worked on a game demo entitled “Banisher,” for Iron Butterfly Studios
2004 – Modeled 3d assets for O2, a small repackaging firm backed by venture capitalists
2005 – Modeled 3d assets for Ghost Rabbit Studios